Open Scope replacer for Call of Chernobyl STCOP.Replaces scope all scoped weapons with their own unique scope texture and reticule, for instance the SVU no longer uses the same scope texture as the SVD and neither does the PSO, the two barratts now each ahev their own unique scpoe as does the AUG and Gauss, and so on. Sometimes it's not much though, like repairs of 500 RU and selling it for 550 RU. My rule of thumb is: If it has 2 or let units worn off, pick it up. If it turns out it's just barely more than 2 units, and I can't sell it, then repairing is always cost effective before selling. Not really, it generally costs even more cash to repair it on mechanic npc than you obtain from selling it completely repaired.Just get some maintenance kits, make use of 2 of the 3 'fees', put them in to container, change chart and come back again, it offers 3/3 costs again. Maintenance kits are very inexpensive anyway. Vendors buy just guns over 80% (or something?) sturdiness.Also when you are usually looting guns, make notes which weaponry sell for the greatest prices. Depends on the tool mod, in example stcop mods PKM device guns will seIl for like 40k roubles for my own faction merchant. Many of the russian guns provide only like 3000 roubles which is definitely like nothing, Vintorez is 11k roubles etc. BulletBelcher wrote:STALKER is definitely my just opportunity in lifetime of getting a millionaire. Low payment for products collected makes it tough for me to get rich. The biggest new feature in the long-awaited Fallout 4 (aside from customizable power armor) also happened to be one of the game's biggest disappointments. Yep, we're talking about settlements again, which has caused a serious love/hate (or just maybe hate/hate) relationship with Fallout fans. While a steady string of DLC over the last few months added in a ton of settlement options, it still. The goal of Settlements Expanded is to unlock and add functionality to, many of the objects within the Fallout 4 world that are clearly missing from the construction menu when designing your settlements. If possible, I would also like to add more functionality and options to those objects that are already available within the construction menu. Stalker Call Of Chernobyl Sell Damaged Guns FreeA large part of the enjoyment is collecting and marketing products.In much less than a month I've earned almost 500000 RU. At very first look I thought it will end up being difficult. But in fact there is a method. Maintain in stashes numerous gunsmith tool-kits and advanced tool-kits. Then collect rare guns like as sniper gun, FT-200 or Gauss rifle. You can sell Gauss gun in Zaton at Skadovsk dispatch to Facial beard at 25000 RU. From time to period you can satisfy Monolith faction fighters who possess Gauss rifles or skyrocket launchers - RPG. Then come back again to stshes and fix all your collected weaponry. Then move to Skadovsk mail and sell tó Owl or Facial beard. Beard also buys mutant meats more costly than additional traders. Furthermore after each Emission proceed and gather artifacts - visit all obtainable to that area anomalies. After you eliminate all foes get all bullets from them, reload all their weapons and get the ammo. Also take other things. When promoting to trader sell all unnecessary ammo and maintain yourself just those you really need. Star wars battlefront 2 clone wars extended mod install. Market artifacts that you wear't really need. Using this techniques shortly you will turn out to be wealthy. And keep in mind when you maintain toolkits in a stash then in time it reload and you can make use of them numerous instances (fairly many moments - 3-1 for basic toolkit, 4-1 - for superior toolkit) again. Just don't use all of it. Leave at least 1green sign point and put it back to put container or you will reduce whole toolkit package.
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